The Vexed Generation

In the latest rollicking adventure in the Magic 2.0 series, it’s time for the teenagers to show the adults how wizardry really works. Mattie and Brewster are normal, typical 16-year-old twins who live with their normal, boring parents: Martin and Gwen Banks....

Out of Spite, Out of Mind

When you discover the world is a computer program, and you figure out that by altering the code you can time travel and perform acts that seem like magic, what can possibly go wrong? Pretty much everything. Just ask Brit, who has jumped around in time with such...

Fight and Flight

Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they’ve done since then has, in one way or...

Run Program

What’s worse than a child with a magnifying glass, a garden full of ants, and a brilliant mind full of mischief? Try Al, a well-meaning but impish artificial intelligence with the mind of a six-year-old and a penchant for tantrums. Hope Takeda, a lab assistant charged...

The Authorities

Sinclair Rutherford is a young Seattle cop with a taste for the finer things. Doing menial tasks and getting hassled by superiors he doesn’t respect are definitely not “finer things.” Good police work and bad luck lead him to crack a case that changes quickly...